AI Insights · Timothy · July 2022
Top 5 Season Pass Games on iOS in Italy for Q2 2022
Explore the performance of the top 5 season pass games on iOS in Italy during Q2 2022, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 season pass games on iOS in Italy demonstrated varying trends in downloads, revenue, and active user metrics. Here, we delve into the performance of these popular games: Candy Crush Saga, Homescapes, Gardenscapes, Hay Day, and Clash of Clans.
Candy Crush Saga from King experienced fluctuations in weekly revenue throughout the quarter, starting at approximately $141K and peaking at around $146K in mid-April. Weekly downloads saw a general decline, beginning at 8.7K and ending at roughly 5K. Active users remained relatively stable, starting at 104K and closing at about 99K.
Homescapes by Playrix showed a peak weekly revenue of around $94K in early May, with a gradual decrease to approximately $68K by the end of June. Downloads also decreased significantly, from around 7.2K in early April to just over 2.2K in late June. Despite these declines, active users were relatively consistent, hovering around 122K to 143K throughout the quarter.
Gardenscapes, another title from Playrix, saw a peak weekly revenue of about $73K in early May, followed by a downward trend, concluding at approximately $45K. Downloads were relatively low, fluctuating between 1.1K and 2.2K. Active users remained steady, with a slight decline from 52K in late April to around 44K by the end of June.
Hay Day from Supercell started the quarter strong with a weekly revenue of approximately $153K but saw a sharp decline, ending at about $38K. Downloads also decreased significantly from around 34K to roughly 4.1K. Active users saw a substantial drop from about 1.4M to 372K over the same period.
Clash of Clans, also by Supercell, had a fluctuating revenue pattern with peaks reaching approximately $106K in early May and ending around $88K. Downloads were relatively stable, ranging from 3.8K to 8K. Active users remained robust, starting at 521K and ending at 458K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower’s website.